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VR Spaceport

UI + Interactions, Environment Dressing (Classroom), & Programming: Harleigh Bass
Concepts, Hard-Surface, Environment Dressing (HUB), & LookDev: Elizabeth Berhow https://toobizzydrawing.artstation.com/
Classroom VA: Hunter McCormick
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For my Honors Capstone, I worked with 7 other students as part of UAH’s interdisciplinary INCLUDE program to answer "Grand Challenges" about our future. I used my teammates' research to create a VR program depicting an Earth-based spaceport. I introduced its amenities as well as some hands-on activities. I started development in Fall 2020 and was joined by Elizabeth in Spring 2021 to help with the environments.
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GitHub Free Download: https://github.com/harleigh93/INCLUDE-VRSpaceport
INCLUDE Team Alpha Website: TBA

VR Spaceport Trailer Video.
With homage to our Project Lead Anna Shipman, our Animation advisor Vinny Argentina, and our INCLUDE Program Lead Dr. Brian Mesmer.

HUB in Unreal Engine 4. I made the hologram materials as well as a cheap glass material to aid in optimization.

HUB in Unreal Engine 4. I made the hologram materials as well as a cheap glass material to aid in optimization.

Classroom in Unreal Engine 4. I designed and dressed the Classroom level with premade assets.

Classroom in Unreal Engine 4. I designed and dressed the Classroom level with premade assets.

Classroom in Unreal Engine 4. I was responsible for the interactions in this level as well as the video that plays on the screen on the far right. The video gives instructions on the activity.
There is also a voice-over, which I implemented in.

Classroom in Unreal Engine 4. I was responsible for the interactions in this level as well as the video that plays on the screen on the far right. The video gives instructions on the activity.
There is also a voice-over, which I implemented in.

The interactions also, by means of boolean-controlled conditions, set off the recorded dialogue prompts.

The interactions also, by means of boolean-controlled conditions, set off the recorded dialogue prompts.