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Fae Run - Video Game

Platformer created for class! We're looking to add a bit more after graduation in a week.
I aided in decorating Level 2, brought in lighting for the levels, rigged the main character, added some sound effects like footsteps on different physics materials, optimized most textures in use for texture streaming purposes, and did all the UI. I'm nearly done with dialogue so we can add in the story - which is what will be added after graduation. Stay tuned!
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Harleigh Bass - Director & Technical Artist
Savannah Clay - Project Manager, Lead Level Designer, & 3D Artist
Dalton Johnson - Programmer & Level Designer
Riley McCurry - 3D Character Artist & 2D Cutscene Illustrator
Elyk Pryor - Programmer & Level Designer

Made in Unreal Engine 4. UAH Team Game Design. Fall 2021.

Intro Area for Level 1, ft. my tool tips!
I created the firefly particle effects and most of the lighting in this level.

Intro Area for Level 1, ft. my tool tips!
I created the firefly particle effects and most of the lighting in this level.

Troll Level, between Levels 1 and 2. Responsible for lighting and little bit of scene decoration.

Troll Level, between Levels 1 and 2. Responsible for lighting and little bit of scene decoration.

Level 2 - Responsible for scene decoration, sounds, lighting, and collision testing.

Level 2 - Responsible for scene decoration, sounds, lighting, and collision testing.

Level 2

Level 2