Platformer created for class! We're looking to add a bit more after graduation in a week.
I aided in decorating Level 2, brought in lighting for the levels, rigged the main character, added some sound effects like footsteps on different physics materials, optimized most textures in use for texture streaming purposes, and did all the UI. I'm nearly done with dialogue so we can add in the story - which is what will be added after graduation. Stay tuned!
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Harleigh Bass - Director & Technical Artist
Savannah Clay - Project Manager, Lead Level Designer, & 3D Artist
Dalton Johnson - Programmer & Level Designer
Riley McCurry - 3D Character Artist & 2D Cutscene Illustrator
Elyk Pryor - Programmer & Level Designer
Made in Unreal Engine 4. UAH Team Game Design. Fall 2021.